1 – 20 of 20 Works in Morgana
Breaking the Rigged Game by Lord_Tenebros
Fandoms: Persona 5, Persona 5 Royal, Persona Series
12 Aug 2022
Summary
Akechi had had every intention of shooting Ren in the interrogation room and claiming victory over his rival after setting him up for capture at Sae's palace. It was supposed to be so simple - he would go in, shoot Ren in the head, arrange the scene to make it a suicide, and then leave to carry out the next parts of his plans. But Ren, who's looking far too calm and collected for someone seconds away from death, invites him for one last conversation at the table. As a last gesture of respect, Goro agrees to this request...starting off a chain of events that completely derails the rigged and twisted game that a megalomaniac dictator and god have tried to trap them in.
And all the while, Goro cannot figure out the enigma that is Ren Amamiya, and how he knows far more than what should be possible...
Shelves: Persona 5
- Site:
- archiveofourown.org
- Words:
- 98,299
- Status:
- In-Progress
Summary
It was a knife, silver blade polished to a mirror sheen. Its hilt and off-edge was a dark metal, and its guard was decorated with a carving of a skull. Ren swung it a few times. The weight felt good in his hand, even more fitting than the blade that had manifested into his grasp the moment he first called on Arsene's power. The wind in the dungeon caressed his back and he shuddered. For a moment, it sounded almost like a whisper: Sa....el.
Ren Amamiya isn't quite equipped to handle the ramifications of time travel, or the impending apocalypse, or the sudden appearance of two dozen more Persona-users with firsthand experience fighting gods, demons and everything in-between. The year had a plan for him, and this wasn't it. But when a Witch grants you the opportunity to save everyone you've ever loved, readiness should likely be the farther thing from your mind.
This isn't the first time he's had to play with the cards he's been dealt. And the game must begin again.
Shelves: Persona 5
- Site:
- archiveofourown.org
- Words:
- 397,683
- Status:
- In-Progress
Summary
"I'm not sure what I'd have done."
"And I didn't want to put you in that position.”For better or for worse, Arthur knows Merlin's secret. The problem? Merlin doesn't know Arthur knows. This leaves Arthur with a predicament... and an opportunity. A test. Three trials and three opportunities for Merlin to prove he doesn't deserve death. Arthur hopes he will pass them. Maybe then the image of Merlin's golden eyes will stop haunting him.
(AKA a really in-depth character study of Arthur's psyche but with a giant dose of angst and suspense because DRAMA. Also served with a side helping of Merlin character analysis and difficult moral calls. Lastly, this is really how I wanted Season 3 to go and was my prediction at the time. I stand by it!)
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 45,931
- Status:
- In-Progress
In-Between Palaces by JuneLuxray
Fandoms: Persona 5, Persona Q2: New Cinema Labyrinth, Persona Series
19 Mar 2021
Summary
One-shot gallery composed of shorts of the cast of Persona 5 doing day-to-day stuff between Palaces. Mostly fluff, slice of life, and humor.
Shelves: Persona 5
- Site:
- archiveofourown.org
- Words:
- 106,203
- Status:
- In-Progress
Summary
Anthology containing:
camellia
Born and raised in Inaba, Akira Kurusu was a well respected high school student with amazing grades, and a heart of gold. However one night his golden heart puts him in a lot of trouble. Suddenly he's a criminal with a record of assault, and is shipped off to Tokyo where he can't embarrass his parents further. His first night here he meets with Goro Akechi and he's in love. Problem with it is that is he lives in a world where love can get him killed. He soon finds himself choking on flowers and unable to tell Akechi how he feels because he's terrified of being rejected. Now Akira has to try leading the Phantom Thieves as he's slowly suffocating on bright red flowers. It doesn't help that Akechi decides he's going to keep an eye on them, so he and Akechi spend even more time together, making his hanahaki even worse. Can Akira survive this year?
( Extensive retelling with Akechi joining around Kaneshiro's palace, and funny chatlogs to keep it light!)
wilted
An alternate look at 2/2 using the plot from my work ‘camellia’.
Akira and Goro went to each of their friends, each of their teammates, and brought them back to their senses. They crawled through Maruki’s palace and mapped the route to take it. Akira is trying to figure out how to give Maruki the card when a call comes from the would-be-God himself.
They made their choices already, but… has Akira really made his?
Shelves: Persona 5
- Site:
- archiveofourown.org
- Words:
- 363,818
- Status:
- In-Progress
Summary
Captain Arthur Pendragon has put together the best team of specialists that the SAS has ever seen, but when his superiors assign Lieutenant Merlin Emrys as his communications officer, Arthur does everything to make him feel unwelcome. Arthur's job is to protect and guide his team through dangerous missions, and he worries that he can't do that when the newest member has a mysterious background and acts suspicious when he thinks no one is looking.
As their assignments become more dangerous, Merlin can't help but to use his magic to keep his team -- even his prat of a Captain -- safe from threats they couldn't possibly understand. But when they are sent on a undercover operation against a group of zealots intent on a magical apocalypse, Merlin needs to confront his fear of discovery and derision, and to finally trust his team with his secret.
Arthur and Merlin rely on each other for more than the sake of their mission. The entire world is at stake. When they learn -- from dragons, no less -- that they are prophesied to restore the balance of magic to the world, they fight on regardless of the outcome, because duty, honour and loyalty is a far stronger driving force than destiny.
Anthology containing:
Radioman
The reason SAS Captain Arthur Pendragon can't keep a communications specialist in Team Excalibur because none of them are good enough. And then Lieutenant Merlin Emrys gets assigned to his squad, and Arthur does everything he can to prove that Merlin isn't good enough, either. Except he is.
War Games
There's war games -- the sort that nearly get members of Team Excalibur killed, where Arthur proves his men are better than anyone else, and the ones that involve power and politics.
And then there's War Games.
R&R
Team Excalibur's prize was two weeks of R&R, but it's not all fun and games. Arthur is determined to keep his squad ready for whatever mission the Brass will toss at them next, and that means getting in touch with old friends, learning about the impossible, and trusting Merlin.
The Jester
The Jester has resurfaced, but the Directory wants to get their hands on him before the CIA does. Excalibur faces an entirely different level of danger that Arthur worries he hasn't prepared them for. Merlin is terrified -- not that he doesn't think he can't protect his team, but of what will happen if he does.
Avalon
First the CIA, now the Directory: Everyone seems keen on controlling Excalibur.
After the mission in Algiers, it seems as if the Directory thinks they can dictate when the team can eat, shit, and sleep, and none of them likes it one bit. Arthur is willing to play their game only so far, but after he learns that Mister Smith is sitting on a mission that puts people in danger, he decides that he's had enough, and now it's time to teach the Directory just who's in charge. But the matter of magic is still in question, and Merlin needs to make a choice.
Intermission
Help comes from a surprising source when the team waits to hear their fate at the mercy of the Directory's agenda, but Excalibur isn't entirely at loose ends. Arthur intends to deal with a particularly pesky problem, even if it means leaving Merlin in the dark.
But leaving Merlin in the dark has its own rewards.
First Contact
The Directory and The Dragon take charge of Excalibur to train them and shape them into a combat force that few others would dare go against.
Excalibur is ready for the NWO, but is the NWO ready for them?
Groundwork
Merlin's secret is no longer a secret and Excalibur struggles with the knowledge that they had a sorcerer among them all along. But the mission against the NWO won't wait, and Merlin and Arthur must soldier on.
The Play's the Thing
The Directory throws a wrench in Excalibur's plans against the NWO, and it looks like their assignment has come to an end. Luckily, the NWO is eager to get their claws into Arthur and Merlin any way they can, but that's not going to happen under anyone's terms but their own.
Means to an End
Conspiracies. Double-dealings. Intrigue.
Arthur has had it with being manipulated, with waiting for something to happen, with not being in control. The enemy's playing games and has every intention of using them and throwing them away like a two-bit hooker past their prime, and, honestly? The team's done with this rubbish. They've been pushed around, kept in the dark, strung along.
Now it's time to push back, to take risks, and to hope it's not going to go all to Hell.
Desperate Measures
Excalibur lost a battle, their advantage, their loved ones, their heart and their soul.
A broken Captain, a shattered team, and no one to trust. Their mission has been full of secrets, the present is the broken past, and the only thing that's left to do is to enact desperate measures.
Collaborations
It's driving Arthur mad, not knowing where Merlin is and if he's even alive. Without his usual resources, Arthur has no other choice but to reach out to people he doesn't even know -- never mind trust -- to help him unknot the snarl of conspiracies and to find Merlin.
Breakwater
Never has the world felt more right than now, with Merlin free and once again with Arthur and Excalibur.
Except it's not over. It's only begun.
There's more to the war than they'd ever suspected. More players than they'd counted on. And no idea how to fight against it all.
Storm on the Horizon
The world is in chaos. Civilization is menaced by a looming threat. Violence holds entire cities hostage, hapless citizens hiding in their homes. When the magic released by the NWO's bomb settles, it's only a matter of time before the war begins.
In Camelot, it's easy to forget what's coming, even if it's only for a little while. Among family and friends, broken bodies can heal, shattered hearts can mend, and betrayals stop hurting, becoming a dull ache that allows others to trust again.
The team has been kept in a heightened state of readiness while they wait for the Brass to reactivate them. They train until they're exhausted, they recruit new members, and they make sure that their new home and their loved ones are safe and protected.
It's idyllic until it isn't, not anymore.
Do or Die
It's time for war.
More than anything, it's time for the war to end.
The men of Excalibur are soldiers above all. They know every time they leave the base, every time they leave each other's line of sight, it might be the last time they see each other again.
Their lives is a sacrifice they're willing to make if it will mean peace. But it's love -- love for their families, their friends, their brothers and sisters in arms, and for each other that drives them to the end.
At the End We Begin Again
Absolutely nothing could make the members of Excalibur sign on for more. The war was over, the aftermath cleaned up as much as it could be, and they were happy to leave the last few loose threads to the army.
It was time to come home.
But the world isn't done with them, and all that Arthur and Merlin want do is to live their lives. So they do.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 1,266,467
- Status:
- Completed
Summary
Will's antics had always been ridiculous, but when one of his dumb capers causes Merlin to inadvertently fall in love with a boy on the internet, things start getting a little complicated. Modern Day AU. Based on the movie 'You've Got Mail'
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 70,196
- Status:
- Completed
Summary
When Arthur is sixteen his father deems him ready to lead the knights on his first mission, which is to take care of a druid camp that has sprung up within the borders of Camelot. In the midst of chaos and bloodshed that leaves Arthur guilt-ridden, he manages to save one boy whom he swears to protect at any cost.
Over the years Merlin becomes so much more than Arthur's redemption, but is Arthur ready to accept their shared destiny, his own feelings for the younger boy and the chance for love Merlin is offering him?
(underage tag for Merlin being 16 - Arthur is 21)
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 56,154
- Status:
- Completed
Summary
In a society where people with magic are persecuted, Arthur is a lawyer who takes on a prominent murder case. The suspect is a sorcerer: Merlin, Arthur's former childhood friend, who vanished at sixteen when his magic was discovered. Now, ten years later, Merlin is a prostitute, and Arthur has to solve more than Merlin's secrets to save the man he still loves from execution.
A story about two friends, who after losing their hope, their innocence and their way, finally find each other again.
Written for Paper Legends 2013 by ZairaA - with Art by crimsonswirls
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 96,372
- Status:
- Completed
Summary
Packless and going into his first heat, Merlin is afraid. Unwilling to be taken by stray alphas, he plans to hole up in his small flat until it's over. He thinks he's being careful, but he is wrong.
Arthur is the alpha of a centuries-old were pack living deep in the forest. Omegas are the only breeders and very rare, and this is making many were packs desperate.
Disclaimer: I do not own any characters--they all belong to BBC, Shine, and long-ago legends. I make no profit from this endeavor.
- Part 1 of The Heat of the Wolf
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 89,911
- Status:
- Completed
Summary
It’s that time old tale, rewoven to fit: Merlin loves Arthur. But this is Arthur’s story. And, well... Arthur is thick. Cue six years of heartbreak, anger, loss, and most of all: love. There are people coming together and falling apart. There is awkwardness and pining and running away. And sometimes, at the end of it all, sometimes there’s a happy ending.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 144,443
- Status:
- Completed
Summary
Camelot has been divided for as long as Arthur can remember; the Great Wall stretches from one end of the city to the other. On one side you have the rich, and the pure. On the other, a child is hanged for possessing magic and everyone is living on the edge.
Then, one day, Arthur Pendragon looks out of his window to see two dark haired teenagers curled on the doorstep. Slowly he and his girlfriend, Gwen, learn how they came to be there, fall in love with everyone but each other, and begin to tear down the wall.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 95,767
- Status:
- Completed
Summary
As the precocious heir of a diamond magnate and a famous designer, Arthur lived his entire life sheltered, protected, nurtured and spoiled. He always knew that he would have to step out from behind the scenes and into the limelight to run the family business some day, but he never expected that it would happen so soon or that he would encounter resistance from a board of directors who believe that his disability makes him unfit to lead.
Merlin has stood on every stage in every city in the world, performing to critical acclaim, but after years of globetrotting, he's well and truly burnt out. He didn't quit -- he ran away from stardom, dropping to obscurity in the blink of an eye, forgotten, just another face in the crowd. He's aimless and without purpose until a friend asks him to fill in on a job.
Neither Arthur nor Merlin are looking for salvation. They don't think there's any for them, that things are just too rotten, too far gone. But in the end, Arthur's quiet strength will be a balm to Merlin's broken soul, and it will be in Merlin's steadfast faith that Arthur finds courage.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 134,304
- Status:
- Completed
Summary
Merlin sees him across a crowded living room and promptly spills his beer down the back of the couch and over some hapless stranger’s neck.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 66,390
- Status:
- Completed
Summary
[Crossover with Sir Gawain and the Green Knight and The Wedding of Sir Gawain and Dame Ragnelle.] Merlin couldn't have picked a worse time to finally tell Arthur about his magic. In the wake of the battle against the immortal army, a strange visitor disrupts the court, calling himself the Green Knight and proposing a test of the court's integrity. Although Uther turns him away, several of Camelot's northern allies end up mysteriously beheaded over the next few months, and Arthur, Merlin and the knights set out to investigate. They encounter more than they'd bargained for on the way—a reckless young boy, a lady in search of a husband, a centuries-old fairytale that holds more than a grain of truth... and a challenge that ends up being more than just a game.
Shelves: Merlin, Crossovers
- Site:
- archiveofourown.org
- Words:
- 252,245
- Status:
- Completed
Summary
It was meant to be a solo quest — Merlin struggling to find ingredients for a spell to save King Arthur’s life — until Gwaine was sent to check on him and decided to stay. Now he’ll follow Merlin to the four kingdoms of the elements and back to the mortal realm, meet his own destiny at the Green Chapel, and become the willing champion of the most powerful sorcerer to ever live.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 81,416
- Status:
- Completed
Summary
In a society where people with magic are considered to be dangerous, are labelled as freaks, and have their powers cut off from them, Merlin does whatever he can to survive the hard life he’s faced with. When he’s in desperate need of money, Merlin’s landlord Aredian arranges and offers a magically binding contract in which Merlin is to become a ‘companion’ to Uther Pendragon’s son, Arthur. And when Merlin feels compelled to accept it, he never would have imagined that one man could change his life so completely.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 99,285
- Status:
- Completed
Summary
A Modern day Merlin AU set at the University of St Andrews, featuring teetotal kickboxers, secret wizards, magnificent bodyguards of various genders, irate fairies, imprisoned dragons, crumbling gothic architecture, arrogant princes, adorable engineering students, stolen gold, magical doorways, attempted assassination, drunken students, shaving foam fights, embarrassing mornings after, The Hammer Dance, duty, responsibility, friendship and true love...
This story was inspired by the thought of Prince William of Wales (and indeed the current Max von Hapsburg) studying at the University of St Andrews; it is also, as the title suggests, at least a little inspired by the operetta 'The Student Prince'.
Grateful thanks to Lamardeuse and DarkEmeralds for Beta and cheerleading!
::2019 note: This story was written BEFORE the TV show introduced the character of Gwaine. It's not that I can't spell, or that I'm perversely writing him out of character - I incorporated other characters from Arthurian legend (Kay, Gawain etc) into my story, and lacking prophetic abilities, my versions naturally don't mesh with the versions subsequently introduced into the show.::
- Part 1 of The student prince
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 145,642
- Status:
- Completed
Summary
Sometimes Merlin looked at his sovereign and friend and wondered what was to become of Arthur. - A take on the Arthurian Legend, Merlin-style from post S1 to just before Camlann.
Shelves: Merlin
- Site:
- archiveofourown.org
- Words:
- 95,105
- Status:
- Completed
Summary
While visiting a neighbouring kingdom for peace negotiations on behalf of King Uther, Arthur finds his attempts to seduce Merlin thwarted at every turn. Hiding in the wardrobe seemed like a good idea at the time.
View the trailer here.
Shelves: Narnia
- Site:
- archiveofourown.org
- Words:
- 41,426
- Status:
- Completed